Hello Carlos Reyes and thank you for answering some questions for us. This interview is a follow-up to one of my video where I explain why I canceled my pre-order of the very awaited game: No Man’s Sky because of several reasons concerning the developer’s announcement before the launch. I wanted to interview someone that loved the game and that is having fun playing it. I can understand that a video game isn’t “for” everyone and I wanted to go deeper into understanding the gamer profile of a No Man’s Sky satisfied user.
The Zono Post team would like Carlos R. for answering the questions we sent him. Feel free to react in the comment section down below and tell us what you think about his insight of the game.
1/First, could you please present yourself? And introduce the type of video games that you prefer, what do you play right now, what are you a fan of, etc.?
Cool, totally. I work for Evil Controllers, and we design custom gaming controllers for everyone. We do pro gaming features for pro players, mods like rapid fire and drop shot for players that just want to have fun, and we also do accessible controllers for players with limited mobility. We cover everyone.
When it comes to gaming, I grew up playing almost exclusively console games. For a long time I considered the SNES era the “golden age” of gaming, then the PS2 era, and today, because of the number of reboots/remasters and availability of classic games, I consider the modern era to be the best era for gaming.
I love me some JRPGs and Roguelikes. The last 3 games I beat were: Amplitude (PS4), Katamari Forever (PS3) and Box Box Boy! (3DS)
Favorite Games of all time: Super Smash Brothers Melee, Final Fantasy XI and Dragon Quest VII. (Super excited for the DQVII 3DS remake coming out in 3 weeks!)
2/ How did you hear about No Man’s Sky, is it a game that you pre-ordered the minute it was available, or you decided to buy it once you saw it on steam? By that I mean, was it a game you were waiting for for a long time?
I’ve been extremely excited for this game since they showed it at the Video Game Awards. The award show was something I was watching off & on while I was playing Smash or a game on PC. It just stopped me in my tracks. I thought about pre-ordering it on some occasions, but unless the game is an obscure Japanese game that I don’t think Best Buy is likely to get many copies of, I just don’t do pre-orders.
3/ You said that you love the game so far after playing it almost 2 months, could you tell us what is it you like about the game? What do you prefer? What surprised you?
I’m not going to lie; I do think the game is boring, but I also find the game super compelling in a way that can’t be described. I also see video games as an evolving medium that doesn’t need to be “fun,” in traditional ways, many games have boring segments or tedious portions that become rewarding in the long term and that moment is what makes the experience as a whole, “fun.”
What I love about the game is the concept of procedurally generated worlds. I do wish there were more differences between the worlds, but at least 1 in 5 planets that I spend any amount of time in having some fresh or “neat” moment.
To give you an example, I landed on a planet to get some mineral, and I heard a cacophony of sounds right as I got off my ship. I spent like 5 minutes trying to find it, but when I eventually did, it turned out to be a group of like 5-10 dolphin-like creatures splashing at a beach near me. I just couldn’t see it because of the way the land was transformed near the shore. I watched them from afar for a bit before I got closer. I never got too close because I didn’t want to disturb them. I just thought it was a cool moment/experience. There was also a sense of “I got to see something that maybe no one else ever will.” It’s the same kind of feeling I get when I play a roguelike and find some cool item with nice bonus perks that is uncommon for that item to have. I’m like, wow, I got something rare, I wonder how many other people played this game and never got this or got something cooler/better.
4/ Let’s talk about the gameplay now. How is your gaming experience so far? What do you prefer? What surprised you in this game? How do you feel about it being a single player experience?
I listened to a few interviews about the game, but after the first few, I almost purposely avoided hearing more. The developer sounded excited about his game and not entirely prepared for the attention he was getting, so when I heard him talk about it, I just kind of assumed the game would never have at least 33% of the features he mentioned. So I never expected multiplayer and since it’s not the kind of game I would want to play “competitively,” I just didn’t have any interest for multiplayer in this title. So I don’t mind that it’s single player only, I imagine if it were multiplayer I would still be playing it the same way.
I’m surprised that the game hasn’t added anything to what they showed in early builds. I think everyone was waiting for and expecting the “hook,” but it never existed. Thankfully I believe that the universal is cool enough that it’s okay.
5/ What do you think about the idea of an endless universe? Do you think that Hello Games ( the devs for No Man’s Sky) did a good job implementing that plan in No Man’s Sky?
The concept is cool; I love the idea of an endless journey, but the reality is, I wouldn’t have time for that. With Melee (Smash) in my life as a game I’m always playing, I don’t have time for MMOs or a second competitive game, let alone an “endless journey,” so I feel like regardless my time with No Man’s Sky would be about 30-100 hours max.
I’m around 35 hours right now, so it sounds right on track.
6/ What is your overall impression of the gaming graphics and the user interface all throughout the game? I know a lot of steam reviews are complaining about a terrible interface experience, could you tell us about yours?
I’m playing it on PS4. I don’t have issues. It’s a little disheartening to look for specific stuff on a planet and to see the land and minerals pop in/out, but I’m conscious of what they achieved, so it doesn’t bother me.
As for the UI, having to hold X to do most things on the menu can be frustrating and is a very fair criticism, but again, it doesn’t bother me. It’s not the kind of game where I need to push buttons quickly, haha. I feel like early on it’s important that it exists, or I would have accidently used the wrong minerals at certain times (and did anyway), but it should be a feature you can toggle on/off. After hour 5 you probably don’t need it slowing you down.
7/ Last question, do you think that No Man’s Sky is a game for everyone? A lot of gamers don’t see the purpose of a game without an end goal whereas some are very sensitive to the artistic side of it. What is your opinion on that?
I do think it’s a game that everyone should play; I honestly purchased it expecting to be disappointed. I wasn’t going to buy it until a week after it’s release so I could hear what my friends thought and what people I respect online thought, but the hype on NeoGaf got to me, so I just had to go out and buy it. I’m glad I did. In my first 48 hours of the game I probably played it like 20 hours.
I think the new generation of gamers can be happy with games that have no goals. Like Minecraft for example. I think in that sense, No Man’s Sky handles it better. I always have objectives I want to achieve. I could never get into Minecraft because I never cared to solve anything and had no idea what there was to achieve. However, I’ve always respected Minecraft from an outsider’s perspective which is why I love Dragon Quest Builders (played it at E3). It gives me both purpose and the building block element.
8/ Anything else you would like to add? Feel free to tell us what you didn’t like about the game, how and what could be better or updated, etc.
I think all of the common criticisms of the game are fair. Would multiplayer be cool, yes, would more types of activities in the game help, of course, but I think they have a solid experience here. I would like to think that I could come back to the game a year from now and have a completely different experience, but I’m happy with the experience I had.
I also personally get frustrated to hear the harsh criticisms gamers have to the developers. I just think at the end of the day, Sean Murray got caught up in his excitement for the game and said things he probably shouldn’t have, but he’s human. I would hate to see other developers refrain from getting excited or showing excitement because they are afraid to be the next Peter Moleyneux or Sean Murray. Just wait for reviews to drop, you don’t have to buy the game on Day 1.
Thank you very much for your time and your answers Carlos. Me and The Zono Post team wish you a tremendous week.